The Candyman's Curse

A Class based on the Barbarian.

Hit Dice : 1d12 per level Hit Points at 1st Level : 12 + your Constitution modifier Hit Points at Higher Levels : 1d12 (or 7) + your Constitution modifier per level after 1st

Proficiencies
Armor : Light Armor, Medium Armor, shields Weapons: Simple Weapons, martial Weapons Tools: None Saving Throws : Strength, Constitution Skills : Choose two from Animal Handling, Athletics, Intimidation, Deception, Perception, and Survival

Equipment
You start with the following Equipment, in addition to the Equipment granted by your background:
 * ( a ) a Greathammer or ( b ) any martial melee weapon
 * ( a ) two handaxes or ( b ) any simple weapon
 * An explorer’s pack and four javelins

= Greahammer =

= Attributes =

SugarRush
In battle, you fight with extreme hyper ability. On Your Turn, you can enter a Sugar Rush as a Bonus Action.

you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on Strength Checks and Strength saving throws.

•You get double movement, because sugar. An extra action so long as it is to Dance, and one bonus reaction.

• You have Resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turnends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.

Once you have raged the maximum number of times for your barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Hard Candy Shell
While not wearing armor, you have an AC of 16